Saturday, 3 January 2015

Building your own 3d world - a walk in the park

Picture the scene - it's New Year's day and you want to go for a walk in a park but don't actually want to get ready and go out. There's only one thing to do - build your own green space to navigate using the Oculus Rift.

Having watched this Unity with Oculus Rift DK2 tutorial, we felt compelled to have a go straight away and see if it inspires us further (it does)

Here's a short video of our very first Oculus-friendly world (1:08)


Things wot I learned

  • It's expensive to use Unity the way they mention in the tutorial - but it's exciting how simple it is to get started. 
  • It's tiring on the eyes to play in your world so we had to cut it short.
  • No need to reinvent the wheel for some of the scenes - I used the Tuscany Demo to make the scene (large file rather than the small one used in the tutorial)
Todo
  • Need to do more of the tutorials to get a hang of the textures available, and how to make my own 
  • Need to find out more about the scripting language
  • Need to check out the other game engines or things we can use to interact with the Oculus Rift - the Oculus site has integrations with other 3d software which I need to check out
  • Start the project we dreamed of having done this! Very excited.